In the halls and history of Children’s Hospital of Philadelphia and its Research Institute, you don’t have to search far to find role models who thrive in science fields that have been, historically, underrepresented by women.
Each new year comes with anticipation for the latest and greatest in the world of video games to be revealed. Which sequels will surpass their originals? Will beloved characters be reinvented? And we want to know: What brand-new entries are lined up that could offer an amazing experience in field of gaming for health?
The Center for Autism Research (CAR) at Children’s Hospital of Philadelphia has several studies in the works that are looking at the feasibility of using video games and virtual reality to help children improve symptoms of autism. With engaging platforms and cutting-edge graphics, these games are aiming for a “high score” as easy-to-access, affordable, and effective interventions for autism spectrum disorder (ASD). Here’s a quick glance at what is on the horizon:
Quiet. Sing-song-y. Robotic. Too fast. Too slow. Despite the contradictions among some of these terms, researchers and clinicians have noticed that these various atypical qualities of spoken language are more common than average among individuals on the autism spectrum. Explanations and practical uses for that observation are harder to come by. But it is clear that there is enormous potential to learn in the area of overlap between autism spectrum disorder (ASD) and speech-language variation.